TITAN stated as an idea a few years back, it all started when I was living on Buenos Aires, at college I was tasked with finding an idea for a video game. It was a silly graphics design project that focused on the design of a brand, and a style pattern, but they wanted us to provide a why and a background on your work... they wanted us to justify where we got the design idea from... This opened a new world for me; since I was a little kid, I fantasied with the stars, an open space up in the sky was something amazing, and full of mysteries.
For so long I read books, listen to conferences online, and also let my mind flow in the path of discovery... but out of all; the one thing that fascinated me was "panspermia"; the idea that earth is not a magical place that originated life but that life already existed and came from the stars, filled my mind with stories... all of them with one thing in common, that we are not bound to this planet, and that earth is just a step on the tale of mankind.
In memory of TITAN, is a game where mankind faces the unknown, and against all odds we must find ourselves and unite, for that is the only path for survival. The origins of the human kind will be put to the test, as an ancient entity comes back to the Sol System to claim us.
It all started as an idea, alone in my room, remembering when I was a kid... But ideas have a way to surface, a way to become real…
To release my first full game is going to be a bumpy road… but i'm up for the challenge.
This January we started our development with the addition of volumetric lightning to In memory of TITAN. And as part of our effort to publish the game on February via Steam Early Access I've decided to start this Dev-Blog to keep you guys up to date with the progress of the game.
We are currently working on Level Design, UI design, and the Game Progression System. In memory of TITAN will ship to Steam Early Access on February with 10 single player missions.
For more information stay tuned here!